This is really just a quick Substance practice that went out of hand, I wanted to create a desert dune texture but ended up with a desert.
Spent way to much time on shaders creating sand glimmer and wind normal options, as can be seen in this quick demo video.
All Textures and Masks, including the heighfield for the terrain are 100% made in Substance Designer. Scene setup in UE4.
Including a screen of the Material Function I made to create the glimmer effect, its simple but pretty effective :)
As always there is alot more work to be done, but I decided to wrap it up and move on the the next thing instead.
Sand Glimmer