Here is a "little" environment test that the environment team here at Embark has been working on for the past few weeks, testing the capabilities of the Unreal Engine. The level consists of 256 square kilometers of playable area, made using real world scan data and procedural placement of assets. It is fully dynamic with a day and night cycle and adjustable global weather.
If you are interested in learning more about what we are up to at Embark Studios, head over to our first official blog post by our CEO & Founder Patrick Söderlund at:
https://medium.com/embarkstudios/an-update-from-embark-5f7a58ff1551
Our First Environment Test in Unreal