ARC Raiders - Landscapes and Rocky Things

Back in 2019 I was part of the original crew that started up the project that went on to become ARC Raiders, I worked on ARC for roughly 4 years before moving over to THE FINALS.
Since I have not worked on ARC Raiders for a few years now, I want to give full credit and all possible praise to the amazing art team that wrapped up this beast of a project.

Back then we were just 3 people on the Environment Art team, it was Andrew Hamilton, Pontus Ryman and myself. A lot more people soon followed, Darko Pracic and Daniel Henefalk joined us relatively quickly, but at the very beginning, it was just us 3.

A lot of the early days was spent doing art explorations and tests, setting up the foundations to be used in the later production.
My responsibilities included setting up the landscape and landscape materials for what would become the Spaceport, Dam and Buried City levels., along with shaders, giant cliffs and rocky things to go with it.
The biggest challenge by far was capturing the scale and view distances. everything could be seen from everywhere pretty much.

(I also spent a stupid amount of time on lava fields, probably more time than anyone ever :P)

A big part was working together with Paul Greveson(MoP), setting up and testing the in-house procedural scattering tools that was created for the project. Paul did all the smart stuff with code and I did a lot of testing and requesting of the procedural rules and tools.

A lot of the stuff we did back then have been sacrificed on the altar of iteration(more on that in another post), but I tried to capture some screens that still contains a lot of elements and areas that I have worked on and have remain relatively untouched to this day.

Most of the stuff you see here is the continuation of our Desert Biome explorations(that you can see here on my Artstation).
Of course, after many more iterations and feedback rounds. Turns out, making a nice looking scene is "easy".. making a game is HARD.

It is such a relief to finally see ARC out the door and seeing how (almost *cough*) everyone seem to love it!
Even tho I was not much involved in the later stages of the project, it is still a badge of pride to have worked on it.

I hope you enjoy :)