Spent some time reworking my Deep Wood scene a little bit, gave it an alternative lighting and some new camera angles :)
This whole scene makes heavy use of my moss shader shown in the videos below
Photogrammetry done with an Iphone7 and Reality Capture.
Vegetation captured on a bluescreen for easy masking, then run through Bitmap2Material to generate maps.
Modelling done with a mix of 3dsMax and Blender
Photogrammetry Cleanup done with Substance Painter and Designer, you can read about my process here: https://www.allegorithmic.com/blog/beyond-scanning-recreating-scandinavian-forest-photogrammetry-and-substance
Rendered in Unreal Engine using dynamic lighting
Unreal Moss Shader, Top down Blend
Unreal Moss Shader, Vertex Paint