Morning Wood(s)

Spent some time reworking my Deep Wood scene a little bit, gave it an alternative lighting and some new camera angles :)

This whole scene makes heavy use of my moss shader shown in the videos below

Photogrammetry done with an Iphone7 and Reality Capture.
Vegetation captured on a bluescreen for easy masking, then run through Bitmap2Material to generate maps.

Modelling done with a mix of 3dsMax and Blender

Photogrammetry Cleanup done with Substance Painter and Designer, you can read about my process here: https://www.allegorithmic.com/blog/beyond-scanning-recreating-scandinavian-forest-photogrammetry-and-substance

Rendered in Unreal Engine using dynamic lighting

Unreal Moss Shader, Top down Blend

Unreal Moss Shader, Vertex Paint